MinConnectionDistanceToSameFactionPlanets 5 MinConnectionDistanceToColonizedPlanets 2 Gameplay.Constants has three relevant entries for restriction. If you have a two planet jump requirement away from colonized worlds, they will only spawn outside that range of such planets, not just player starts. Minor Faction randoms are replacements, done over top of the already generated template sets. Having colonized neutral planets already, I can verify the order of things. I have not tried to prevent them from appearing elsewhere, but as yet I haven't seen the random placements appear near their specified brethren. Scrappers are both random placement as normal, and explicit entries for PlanetShipGraveyard, which is in the black list and thus can't be overwritten by a random. ![]() Assigning Minor Factions is easy, you just use a template the same as any other template.
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